

It also contains a surprising number of functions. The map board adds an immersive touch as it displays the details of the realm. This is a very welcome feature I wish more dungeon crawlers would implement, because you still feel like there’s some progression even if you must replay the scenario. Yet, even if players lose a scenario they still keep all gained experience and coin. If all players become exhausted or are otherwise unable to complete the objective, they lose. The moment the players complete the scenario objective, they win! Completing scenarios is an exciting event unto itself because players will gain experience bonuses for their characters, extra gold, and most importantly, will unlock new locations for further adventures in the form of illustrated stickers which are placed on the Gloomhaven map board. Run out of cards, and your character becomes exhausted and is out for the remainder of the scenario. Therefore, players must wisely choose when to rest and use “lost” card abilities, because their hand of cards (and thus, available actions) will shrink over time. Every time a player rests, they must also lose one action card to the “lost” pile. As players resolve their turns, some cards will go to the discard pile, which will be refreshed when the player chooses to “rest” their character, while other cards are “lost” and cannot be used for the remainder of the scenario. On each player’s turn, they will choose two cards out of their hand, and trigger the top action on one card and the bottom action of another. Typically, the top action is attack-oriented, while the bottom action relates to movement or support abilities. The action cards are divided into two sections, with each section containing a separate effect. Each player controls their own character by utilizing a deck of action cards with numerous abilities. Gloomhaven employs a unique dice-free combat system. The second area of the game is playing a Scenario, where your party crashes through a dungeon to complete a specific objective, usually along the lines of “kill all the ugly things.” This is a cooperative game, so all players are working together to accomplish the scenario objective while the game advances against them to exhaust their characters. Once your party is set, it’s time to adventure. You can shop for new items or sell worthless items back, level-up characters and select new action cards for your deck (more on this later), donate money to the temple to become “blessed,” enhance your character, complete a City event card, and even retire a character. Here, your party can perform several activities that allow you to manage your party. First, you can visit the city of Gloomhaven. The game primarily takes place in two different arenas. “An Inox, a Vermling, and an Orchid Walk Into A Tavern…”

Now that the second Kickstarter is arriving in the hands of backers and retail copies are filling store shelves, I want to explore how the game works, and share some expectations to help you determine if this is a game you’d enjoy. Isaac Childres, you’ll be eating just fine for a long time. What started as a personal Dungeons & Dragons-campaign-turned-board game, that first launched to the relatively modest tune of $386,000, quickly gained early critical praise and burgeoning word-of-mouth that spawned a second printing that amassed 40,600 backers and almost $4 million. The story behind Gloomhaven is equally impressive. Gloomhaven is a campaign-style game for 1 to 4 players that combines tactical combat with role-playing elements to create a board game experience that is impressive and daunting in scope. You will even explore a bit of the city itself as the narrative unfolds.

What starts as a simple mission rapidly turns into a sprawling campaign that takes you to the mountains, swamps, forests, plains, and caverns of the land surrounding the dusky city of Gloomhaven. So begins the campaign of Gloomhaven, designed by Isaac Childres of Cephalofair Games. And if you live to fight another day… well, you can make a bit more coin. But at the end of the day, one necessity unites them. Each of them has their own secret motivation for putting their life on the line for a mercenary contract. “ Everybody’s got to eat.” Your misfit party of unusual creatures gathers in The Sleeping Lion to search for a lead to their next bit of coin.
